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The problem with free stuff.

divieto?
Image: ‘divieto?

Background:

I like free stuff. I also like Open Source (OSS) stuff. I especially like FLOSS. OSS has a model that works:

In his 1997 essay The Cathedral and the Bazaar, open source evangelist Eric S. Raymond suggests a model for developing OSS known as the bazaar model. Raymond likens the development of software by traditional methodologies to building a cathedral, “carefully crafted by individual wizards or small bands of mages working in splendid isolation”. He suggests that all software should be developed using the bazaar style, which he described as “a great babbling bazaar of differing agendas and approaches.” (Wikipedia)

The trouble is, the only real ‘model’ that non-OSS developers have for making software freely available is freemium: making basic services free whilst charging for more advanced features.

The problem:

Educators get upset when services they’ve been using (for free) get shut down. That’s understandable.

Why are educators using these free, online tools? Because those that are provided for them don’t cut the mustard. Why aren’t they paying for the more advanced (premium) features? Because they would have to pay for them personally.

Solutions:

  1. Encourage/dictate that staff and students use only Open Source software (if a developer leaves, the software is still there and you can find/pay someone to develop it further)
  2. Give staff (and students?) a budget to spend on software/web apps (a bit like a personal version of the ill-fated eLearning Credits system in the UK)
  3. Have a backup plan (what other services could you migrate to if the worst came to the worst?)

Conclusion:

If you don’t pay for it (or, if ad-supported, click on the ads) don’t grumble if it’s not there tomorrow.

Affinity spaces, secondary orality & digital epistemologies.


sfondo spaces azzurro

CC BY-SA misstitina86 @ Flickr

I’ve been trying to squeeze in my Ed.D. research when I can recently, sometimes rising well before the sun does! I’m at the stage (seedougbelshaw.com/thesis) where I’m nearing the end of my first run through my Literature Review. I want to have it pretty much finished when I have a video chat with my supervisor next week.

This post is to summarize what I’ve been learning (and attempting to synthesize) about so-called ‘affinity spaces’, ‘secondary orality’ and ‘digital epistemologies’. Much of the following comes from, or was thinking provoked by, Lankshear and Knobel’s New Literacies (2006). My notes on the books and articles mentioned, as ever, are available at dougbelshaw.com/wiki. 🙂


Literacy is all about communication. Literacy therefore is all about creating or reading texts for a particular purpose. This doesn’t change when we move into the realm of ‘digital literac(ies)’. It was Gee (2004) who came up with notion of ‘affinity spaces’. These spaces are characterized by the following elements (taken from this useful post):

  • A common endeavor is primary, not aspects such as race, class, gender, or disability that can often hinder communication.
  • Newbies, masters, and everyone else share common space
  • Some portals are strong generators (whatever gives the space some content)
  • Content organization is transformed by interactional organization
  • Both intensive and extensive knowledge are encouraged
  • Both individual and distributed knowledge are encouraged
  • Dispersed knowledge is encouraged
  • Tacit knowledge is encouraged and honored
  • Many different forms and routes to participation
  • Many different routes to status
  • Leadership is porous and leaders are resources

In other words, an affinity space is somewhere where informal learning takes place and which ‘bridge[s] barriers of age, race, socio-economic status, and educational level, and allow[s] each user to participate as he/she is able’ (Gee, 2005). They are hotbeds of literate practices.

Some – e.g. Davies (2006) – discuss the ‘Third Space’ that websites such as Flickr allow to flourish:

Third Space … constitutes the discursive conditions … that ensure that … even the same signs can be appropriated, translated, rhetoricized and read anew. (Bhabha, 1994 – quoted in Davies, 2006)

The example that is used time and again in the literature is that of Fan Fiction as the genre is a relatively stable one. Other affinity spaces tend to be characterised by memes. Knobel (2006) mentions that, indeed, affinity spaces are ‘perfect conduits’ for memes and that the former ‘can be fixed or fleeting and are always thoroughly relational in nature’. Lankshear & Knobel (2006:236) quote Gee as saying the following about affinity spaces:

[Affinity spaces are] specially designed spaces (physical and virtual) constructed to resource people [who are] tied together… by a share dinterest or endeavor… [For example, the] many many websites and publications devoted to [the video game, Rise of Nations] create a social space in which people can, to any degree they wish, small or large, affiliate with others to share knowledge and gain knowledge that is distributed and dispersed across many different people, places, Internet sites and modalities (magazines, chat rooms, guides, recordings).

It is clear even from the short introduction above that affinity are at the other end of the scale from the traditional classroom. They are based on interest rather than compulsion, the idea that everyone participating is of equal status rather than one person being in control, and emerging ‘rules’ rather than those imposed top-down.

The driving question behind my Ed.D. thesis is What does it mean to be digitally literate? Lankshear & Knobel (2006:243) make the point that definitions of digital literacy make little or no reference to memes, creativity or ‘digital playfulness’:

[T]he phenomenon of online memes challenges the growing dominance of ‘digital literacy’ conceptions of what it means to be a competent user of new technologies and networks… Digital literacy mindsets do not pay sufficient attention to the importance of social relations in developing, refining, remixing and sharing ideas in fecund and replicable ways, or to the important role that memes play in developing culture and creativity. (my emphasis)

The authors proceed to discuss Steven Johnson’s Everything Bad is Good for You, comparing books with ‘networked texts’. Digital literacy, of course, is not necessary to read the former – but it’s perhaps the inherently social element of the latter that sets it apart from print-based classical conceptions of literacy.

It is this idea of ‘text plus something else’ that will lead me to bring in the work of Walter Ong to my thesis. Ong (1982, 2002:3) talks of ‘secondary orality’ – i.e. a set of social practices that resemble purely oral cultures but which are predicated upon technologies surrounding literacy:

The electronic age is also an age of ‘secondary orality’, the orality of telephones, radio, and television, which depends on writing and print for its existence.

Ong’s point (summarized well at Wikipedia) is that oral cultures are additive in a way that solely print-based cultures are not. Writing before the dawn of the internet, Ong rather presciently explained that oral cultures allow ideas to be revisited in different ways that books and articles often do not. Positions are less fixed. As Douglas (1998:160) puts it in relation to the internet, ‘when you spin an argument in hypertext, you can choose to represent a world that is strictly ‘either/or’ or one that is ‘and/and/and’.’ Chris Lott made an interesting presentation entitled Closing the Gutenberg Parenthesis related to this recently.

All of which takes us neatly to the question of digital epistemologies. I need to check out A New Literacies Sampler before actually writing this section of my thesis, but I’m fairly sure where I’m going in abstract. Epistemology is, of course, philosophical questions about the nature and scope of knowledge. Digital epistemologies, therefore, refer to how knowledge is different in a digital world. This obviously has an impact and a bearing upon notions of T/truth. Truth (with a capital ‘T’) is received – and often ‘revealed’ – truths about the world that cannot (or should not) be questioned. Education has often been like this, leading to a transmission model of education.

On the other hand, truth (with a small ‘t’) is provisional knowledge, tentative conclusions based upon available evidence. This is the Pragmatist position, a philosophical methodology I’m employing in my thesis. A lot of what happens online – in fact most of what happens online is concerned with truth with a small ‘t’. As Lankshear & Knobel (2006:242-3) put it:

[A] seemingly increasing proportion of what people do and seek within practices mediated by new technologies – particularly computing and communications technologies – has nothing directly to do with true and with established rules, procedures and standards for knowing. That is most emphatically not to say that these matters are no longer important. Rather, it is to draw attention to the fact that today’s learners are increasingly recruited to other values and priorities.

Given the nature of the above, it seems out of place to tie everything together into a neat conclusion at the end of this post. Suffice to say, therefore, that memes and their impact on affinity spaces, the concept of ‘secondary orality’ in respect to the internet, and the links between literacy, truth and epistemology will certainly be featuring towards the end of my literature review.

I’ve still quite a bit of work left to do on this, so do feel free to point me towards any related and useful blog posts, journal articles books, etc.! :-p

Bibliography

  • Davies, J. (2006) Affinities and Beyond! Developing Ways of Seeing in Online Spaces (E-Learning, 3:2, 2006)
  • Douglas, J.J. (1998) ‘Will the most reflexive relativist please stand up: hypertext, argument and relativism’ (in I. Snyder (ed.), Page to Screen, London, 1998)
  • Knobel, M. (2006) Memes and Affinity Spaces: some implications for policy and digital divides in education (E-Learning, 3:3, 2006)
  • Knobel, M. & Lankshear, C. (2006) New Literacies: Everyday Practices & Classroom Learning
  • Ong, W. (1982, 2002) Orality and Literacy: The Technologizing of the Word

The difference between ‘crowdsourcing’ and being lazy.

Crowd

Image CC BY-NC-SA Samuel Stroube @ Flickr

I don’t usually get involved with things explicitly concerned with education in the USA. But there’s been one issue recently that prompted me to reflect on a wider concern: the difference between ‘crowd-sourcing’ and just being lazy.*

In fact, it’s more than being lazy. It’s taking a concept and twisting it for your own ends to look like you’re doing something you’re not. It’s an attempted shortcut to being seen as ‘innovative’. It’s bandwagon-jumping instead of hitchhiking. 🙁

The current Wikipedia definition of ‘crowdsourcing’:

Crowdsourcing is a distributed problem-solving and production model. Problems are broadcast to an unknown group of solvers in the form of an open call for solutions. Users—also known as the crowd—typically form into online communities, and the crowd submits solutions. The crowd also sorts through the solutions, finding the best ones.

When done well, the results can be outstanding. Take, for example, The Guardian‘s decision to open up and make available the 700,000 documents involved in the UK MP expenses scandal. They received over 20,000 responses highlighting irregularities.

However, crowdsourcing is something that can be done very badly and for the wrong reasons. Take, for example ISTE’s decision to ‘crowdsource’ the Keynote speech for its 2010 conference. On the face of it, and for those involved with ISTE, the idea must look cutting-edge and innovative. It’s got a Digg-like voting system for proposals and has created a buzz about the conference on Twitter and blogs. However, although it looks as if it’s ’empowering’ people, it’s actually doing the opposite.

As Miguel Guhlin points out,

…I’m tired of hitching my carriage behind some writer’s idea of what could be in business but is designed for education since they’re the chosen keynoter. While research may say something, the fact is, research has been speaking up for years in school change and reform…and you know what? People aren’t listening.

Go and read Miguel’s post in full, but to summarize it briefly here, he says that expecting a keynote to change things at the coalface means putting faith in the following process:

  1. Educators go away and learn how to use a tool to the extent that it becomes part of their practice.
  2. The tool is appropriate to use within the context of their school and educators are free to use it as they wish.
  3. Educators are able to get their school leadership onboard and stay at the institution long enough to make a difference.
  4. Parents offer little or no resistence to flattening the walls of the classroom through the use of Web 2.0 tools.

Put in that way, it’s clear that ISTE’s decision is far from revolutionary. As Miguel states, it’s time for a ‘radical reboot’ in national and interational approaches to innovation in education. Isn’t it ironic that we use a lecture format to encourage teachers to be innovative and move away from such a format? 😉

So if you’re a leader and are looking to be innovative, please do look about you to see what others are doing. But once you’ve done that, go back and think about what the objectives of your organization/business/conference/whatever actually are. Then see if the process/innovation/tool that you’ve come across is appropriate. Ask yourself if you’re going through the process/using the tool for the right reasons.

Do you know of any other examples of thinly-disguised laziness?

* That thinking was started by reading Charles Leadbeater’s We-Think: mass innovation, not mass production (my review forthcoming)

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