I’m mentioned in The Guardian today in a short article entitled How to teach using mobile phones. However, as is the case with such things, what appears and what I submitted are two different things. For a start, my emphasis was on mobile devices more generally (not just phones!)
Thankfully, they’ve still linked to the resources I was asked to produce. If the link in the article doesn’t work (it didn’t for me) just search ‘mobile devices’ at the Guardian Teacher Network. I’ve decided to reproduce what I originally wrote here:
If there’s one thing that’s guaranteed to be in the pocket or bag of every young person it’s some kind of mobile device. They may forget their planner or even a pen, but they’re unlikely to be without their mobile phone. This, understandably, can lead to some frustration.
From the smartphone to the iPad to the Nintendo 3Ds the range of devices that young people have access to is growing – and so is their power to connect people. However, many parents, teachers and even children themselves are unsure as to how mobile devices can be used for anything more than entertainment. Do mobile devices have a place in the classroom? Are they merely distractions to learning?
On the Guardian Teacher Network, you can find now find a PowerPoint to get adults and children alike thinking about how they can use everything from their mobile phone to their games consoles for learning. The PowerPoint gives 10 different scenarios in which mobile devices could be used to add value to what goes on in the classroom – or even fundamentally change the types of activities that are available.
The associated Cribsheet gives suggestions and links to further resources as to how discussions about mobile devices can be framed with school governors, senior leaders, teachers, parents and children. There are many ways in which the resources can be used – everything from a PSHE lesson (perhaps drawing up guidelines to responsible and appropriate use) to Staff CPD or even a ‘town hall’ style meeting with parents.
With schools increasingly having the freedom and powers to innovate around the traditional curriculum through Academy, Trust or Free School status, now is a good time to be talking through the issues involved in mobile learning. Not only will it really engage pupils, but there’s the potential for it to be used as a ‘trojan horse’ for real curriculum change!
This was the second, more objective, draft. I’ve been promised that my first, longer and more polemicised draft will be used in a few weeks’ time. We’ll see.
You may have noticed that other blogs pad out their content with Delicious or Diigo auto-posts. It’s sad to see the social media equivalent of tumbleweeds when you come across a homepage filled with such ‘content’. I’m not into that at all – indeed I usually unsubscribe from the RSS feed of such blogs.
The opposite of auto-blogging is curation. I’ve been using Licorize to turn bookmarking into projects (see my Research section) but it can do a whole lot more than that. What I’ve done below is to cherry-pick some resources relating to user outcomes and productivity for your delectation using Licorize’s ‘send draft to WordPress’ feature.
Do let me know if they’re useful. 🙂
Go Off the Grid Stress-Free with Quiet Hours [Lifehacker] “When you shut down your email or IM client so you can actually get things done, it’s easy to forget to turn them back on again. That’s likely great for the task at hand, but not so great when the boss is looking for you because she can’t find the report you were supposed to send her. Quiet Hours lets you shut down your communication apps stress-free, and automatically re-opens them after a user-defined period of time.”
I realised recently that the middle of my Venn diagram is ‘user experience’ (broadly considered)user outcomes. This incorporates what’s known as UX:
User eXperience (UX) is about how a person feels about using a system. User experience highlights the experiential, affective, meaningful and valuable aspects of human-computer interaction (HCI) and product ownership, but it also covers a person’s perceptions of the practical aspects such as utility, ease of use and efficiency of the system. User experience is subjective in nature, because it is about an individual’s performance, feelings and thoughts about the system. User experience is dynamic, because it changes over time as the circumstances change. (Wikipedia)
Since then, I’ve been looking for resources that will help me sharpen my thinking around UX. Here’s five that I’ve come across:
UX booth – a blog ‘by and for the User Experience community’.