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Digital myths, digital pedagogy, and complexity

I’m currently doing some research with Sarah Horrocks from London CLC for their parent organisation, the Education Development Trust. As part of this work, I’m looking at all kinds of things related to technology-enhanced teacher professional development.

Happily, it’s given me an excuse to go through some of the work that Prof. Steve Higgins, my former thesis supervisor at Durham University, has published since I graduated from my Ed.D. in 2012. There’s some of his work in particular that really resonated with me and I wanted to share in a way that I could easily reference in future.


In a presentation to the British Council in 2013 entitled Technology trends for language teaching: looking back and to the future, Higgins presents six ‘myths’ relating to digital technologies and educational institutions:

  1. The ‘Future Facing’ Fallacy – “New technologies are being developed all the time, the past history of the impact of technology is irrelevant to what we have now or will be available tomorrow.
  2. The ‘Different Learners’ Myth – “Today’s children are digital natives and the ‘net generation –they learn differently from older people”.
  3. A Confusion of ‘Information’and ‘Knowledge’ – “Learning has changed now we have access to knowledge through the internet, today’s children don’t need to know stuff, they just need to know where to find it.”
  4. The ‘Motivation Mistake’ – “Students are motivated by technology so they must learn better when they use it.”
  5. The ‘Mount Everest’ Fallacy – “We must use technology because it is there!”
  6. The ‘More is Better’ Mythology – “If some technology is a good thing, then more must be better.

The insightful part, is I think, when Higgins applies Rogers’ (1995) work around the diffusion of innovations:

  • Innovators & early adopters choose digital technology to do something differently – as a solution to a problem.
  • When adopted by the majority, focus is on the technology, but not as a solution.
  • The laggards use the technology to replicate what they were already doing without ICT

In a 2014 presentation to The Future of Learning, Knowledge and Skills (TULOS) entitled Technology and learning: from the past to the future, Higgins expands on this:

It is rare for further studies to be conducted once a technology has become fully embedded in educational settings as interest tends to focus on the new and emerging, so the question of overall impact remains elusive.

If this is the situation, there may, of course, be different explanations. We know, for example, that it is difficult to scale-up innovation without a dilution of effect with expansion (Cronbach et al. 1980; Raudenbush, 2008). It may also be that early adopters (Rogers, 2003; Chan et al. 2006) tend to be tackling particular pedagogical issues in the early stages, but then the focus shifts to the adoption of the particular technology, without it being chosen as a solution to a specific teaching and learning issue (Rogers’‘early’ and ‘late majority’). At this point the technology may be the same, but the pedagogical aims and intentions are different, and this may explain a reduction in effectiveness.

The focus should be on pedagogy, not technology:

Overall, I think designing for effective use of digital technologies is complex. It is not just a case of trying a new piece of technology out and seeing what happens. We need to build on what is already know about effective teaching and learning… We also need to think about what the technology can do better than what already happens in schools. It is not as though there is a wealth of spare time for teachers and learners at any stage of education. In practice the introduction of technology will replace something that is already there for all kinds of reasons, the technology supported activity will squeeze some thing out of the existing ecology, so we should have good grounds for thinking that a new approach will be educationally better than what has gone before or we should design activities for situations where teachers and learners believe improvement is needed. Tackling such challenges will mean that technology will provide a solution to a problem and not just appear as an answer to a question that perhaps no-one has asked.

My gloss on this is that everything is ambiguous, and that attempts to completely remove this ambiguity and/or abstract away from a particular context are doomed to failure.

One approach that Higgins introduces in a presentation (no date), entitled SynergyNet: Exploring the potential of a multi-touch classroom for teaching and learning, is CSCL. I don’t think I’d heard of this before:

Computer-supported collaborative learning (CSCL) is a pedagogical approach where in learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. CSCL can be implemented in online and classroom learning environments and can take place synchronously or asynchronously. (Wikipedia)

The particular image that grabbed me from Higgins’ presentation was this one:

CSCL

This reminds me of the TPACK approach, but more focused on the kind of work that I do from home most weeks:

One of the most common approaches to CSCL is collaborative writing. Though the final product can be anything from a research paper, a Wikipedia entry, or a short story, the process of planning and writing together encourages students to express their ideas and develop a group understanding of the subject matter. Tools like blogs, interactive whiteboards, and custom spaces that combine free writing with communication tools can be used to share work, form ideas, and write synchronously. (Wikipedia)

CSCL activities seem like exactly the kind of things we should be encouraging to prepare both teachers and young people for the future:

Technology-mediated discourse refers to debates, discussions, and other social learning techniques involving the examination of a theme using technology. For example, wikis are a way to encourage discussion among learners, but other common tools include mind maps, survey systems, and simple message boards. Like collaborative writing, technology-mediated discourse allows participants that may be separated by time and distance to engage in conversations and build knowledge together. (Wikipedia)

Going through Higgins’ work reminds me how much I miss doing this kind of research!


Note: I wrote an academic paper with Steve Higgins that was peer-reviewed via my social network rather than in a journal. It’s published on my website and Digital literacy, digital natives, and the continuum of ambiguity. I’ve also got a (very) occasional blog where I discuss this kind of stuff at ambiguiti.es.


Photo by Daniel von Appen

Beyond ‘low-hanging fruit’: why I’m no longer an Open Badges evangelist

TL;DR: Open Badges have hit a tipping point and no longer need my ‘evangelism’. This is to be celebrated. What’s needed now is the dynamic and differentiated use of the technology to effect real change. This is why I’m continuing my work with organisations as an Open Badges strategist and change-maker.

Low-hanging fruit

Almost exactly five years ago, I stumbled across a pilot being carried out as a collaboration between the nascent Mozilla Learning team and P2PU around Open Badges. It’s fair to say that this discovery, made while I was doing some research in my role for Jisc, altered the course of my professional life.

As an educator, I realised immediately the immense power that a web-native, decentralised, alternative accreditation system could have. I carried out more research, talking about Open Badges with anyone who would listen. This led to me being invited to judge the DML Competition that seed-funded the badges ecosystem and, ultimately, to being asked to work for Mozilla.

I’m not going to turn this post into a blow-by-blow account of the last few years. This is a time for looking forward. That’s why I’m happy to say that, as of today, I no longer consider myself merely an Open Badges evangelist, but an Open Badges strategist. I’m interested in working with people and organisations who are looking to implement Open Badges in new and interesting ways.

What do I mean by that? Well, here’s a few examples:

  • Building badge-based ‘playlists’ for learning (with an emphasis on diversity and co-creation)
  • Developing new extensions and ways of using the standard in informal learning contexts
  • Scaffolding participation and activism through badges that ‘nudge’ positive behaviours in individuals and groups

One way of looking at this is to use Ruben Puentadura’s SAMR model, which I cite in my book The Essential Elements of Digital Literacies:

SAMR model

There’s some interesting preliminary work I do with clients around ‘Augmentation’ but, as quickly as I’m able, I try to get them to think about the top two tiers of the pyramid.

If you’re an organisation looking for mere ‘Substitution’, then Open Badges ecosystem is now developed enough for you to do this by yourself. It’s never been easier to use one of the many badge issuing platforms to simply digitise your existing credentials. There’s documentation around how to get started all over the web, including the Open Badges 101 course that Bryan Mathers and I have curated during our time working with City & Guilds.

I’d challenge organisations and, in particular, universities, to go beyond what they’ve been able to do for the last few hundred years, and think about how to do true 21st-century credentialing. This is a situation where forward-thinking businesses, charities, non-profits, and institutions are in a strong position to drive not only organisational change, but societal change. The nature of hiring and onboarding, for example, can be entirely changed and revolutionised through a fresh look at how we demonstrate knowledge, skills, and behaviours to others.

Over the next few months, I’m looking to build on my doctoral thesis and the work I’ve done over the last few years, to help clients identify, develop, and credential digital skills. If you think I may be able to help you, then please do get in touch: [email protected]

Image CC BY Ian Carroll

Thinking through helping my kids learn Web concepts.

TL;DR version:  I’ve been thinking of the best ways to help my six year-old son understand some of the concepts behind the Web. I’ve settled on a non-linear, interest-based approach that sparks his interest through ‘hooks’. These should build on his curiosity from other areas. He should also get to just ‘mess about’ a lot with some just-in-time intervention.


I went on a walk down to Druridge Bay and back today. It’s my headspace – not just the beach itself, but the whole act of walking on my own without any stimulii but the environment. It gives me a chance to think, and today I was thinking about the Web.

Specifically, I’ve been thinking about how to introduce the fundamental concepts of the Web to my kids. My daughter is two, so she’s probably slightly too young at the moment, but my son is six which is definitely old enough for him to start understanding some of the concepts behind the Web. While the browser is not completely foreign to him his digital life is funnelled predominantly through iPad apps and games platforms like the Wii and PS3. I want to show him the vast expanse of the Web, to begin to help him understand how it’s structured.

While I was walking I was thinking about how best to start introducing Web concepts to my son. The classroom teacher in me made me think about formal, linear structures – about concepts that were fundamental to grasp before he even looked at a Web browser. But then I realised just how disingenuous such a pathway would be; no-one I know who is ‘Web literate’ learned this way. They learned based on their interest and curiosity, they learned just enough to get done what they wanted to do, they learned almost by accident.

When you’re a parent, it’s very difficult to let go of the reins sometimes. It’s hard not to make everything into a learning moment for your child, into an intentional activity with a particular outcome.  And yet, an unstructured, slightly chaotic approach is how I and millions of other people have learned how not only to read but write the Web. At the same time, it’s important not to fetishise such a free-flowing approach: some people understand the Web better than others. Indeed, some misunderstand the Web, some use it in sub-optimal ways, and some don’t understand the basic concepts behind it. I’m trying to avoid that.

So, what to do? I want to list the things I think my son should know about the Web but I don’t necessarily want to place these into any kind of linear order. What I need are ‘hooks’ to sustain his interest long enough to be able to explain concepts that, at times, can be fairly nuanced for someone in their first year at school. Those hooks will, of course, be different for every individual but one good place to start is to find Web-based resources that lend themselves to peeking under the bonnet.

I work for Mozilla and my colleagues are building some fantastic Webmaker tools. One such tool that might be really worth using with a six year-old (and their associated reading level) might be something like Popcorn Maker. This is a video tool to ‘enhance, remix and share Web video’ that relies primarily on visual clues to get started. Basing a project around this tool would, for example, allow for the teaching of concepts like URLs (copying and pasting from YouTube/Vimeo), staying safe online, and fair use/copyright.

Despite their protestations, I’ve found people to be fundamentally creative. It’s the reason why showing users how to change their background, theme or avatar usually gives them so much satisfaction. Indeed, even much more advanced users tend to set up their digital environment before getting on with doing something with a tool. Putting your mark on something makes it yours. The last thing people want when they’re learning about the Web for the first time is to sit through a lot of theory before they get going; they want to tinker, they want to customise, they want to ‘see what this button does’.

One thing that six year-olds (thankfully) haven’t yet had crushed out of them is a fear that ‘they might break something’. Such apprehension isn’t natural, but a learned behaviour that tends to affect technophobic adults. Indeed, it’s a significant reason for such people being technophobes in the first place. Although with my son I won’t have to tell him it’s OK just to mess about with the Web, if this was an adult I may well have to do that. It’s something to bear in mind when introducing new digital concepts, I think. Horses for courses, and always start where the learner is at.

Finally, a word on measurement. It might seem like what I’ve said so far about providing ‘hooks’ to the user and going with their interests would preclude assessing their progress. But, actually, I think feedback – so long as it’s useful to the user – is extremely beneficial. Indeed, it’s the essence of video games, where you get pretty much instantaneous feedback on what you’re doing. These games tend to throw you right in from the start, without a ‘manual’. You learn how to play the game not by reading about them, but by playing the first few levels. Games designers scaffold the experience for players both in terms of them learning the controls and giving them feedback on their performance. A common way to do this is through some kind of in-game achievements or trophies that signal a player’s progress. These can be expected or can be surprises. The can be easy to acheive or fiendishly difficult.

I intend to follow up this post at some point with a list of the concepts I think my son as a six year-old should understand. Feel free to chip in with some suggestions in the comments below!

Image taken from the iA Web Trends map

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